![]() ![]() ![]() “I wanted the game to be about fate and future,” continues Flesser. “We wanted to make the controls contextual and provide a minimum amount of inputs, while still providing something that felt as spectacular as a grand 3D game.” Another aspect of Sayonara Wild Hearts that interested me is the inclusion of tarot cards, and Flesser explained why they were included. With Sayonara Wild Hearts being a fast game, the developers wanted anyone to be able to play it, even if someone had never played a video game before. “As the idea about basing the game more around the music came, we realized we actually wanted to make an arcade-style game, so we ditched all of the bits that felt like it slowed the game down.” “Originally, I had envisioned something darker and more mysterious, and we even had little story bits in which you could control The Fool freely on-foot,” says Flesser. Additionally, they knew they wanted the game to be constantly moving forward and on-rails. ![]() "Originally, I had envisioned something darker and more mysterious."Įarly on, Simogo had ideas for the characters, their style, the inclusion of tarot cards, and motorcycles. ![]()
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